Start with the outline, not the whole picture
Look at the target before touching the paper. Find one edge that is parallel to an edge of the starting square. Then look for paper extending beyond it. That excess area is a candidate for your first fold. You do not need to understand the complete solution before making a useful observation.
The target has a position as well as a shape. A rectangle in the wrong corner is still the wrong result. Compare its top, bottom, left, and right boundaries with the board guides. This prevents a common beginner mistake: producing the right proportions while moving the sheet away from the intended location.
A fold moves paper across a line
Drag a point on the paper toward the place where you want that part to land. The crease sits between the starting point and the landing point. In a simple horizontal move, folding the right edge onto the left edge puts a vertical crease halfway between them. You are choosing both a crease and the side that moves.
Crease Game uses straight folds on its supported guide directions. Watch the preview and release only when the moving side is the one you intend. If dragging is uncomfortable, use the board’s fold controls to select a crease and direction. The same geometry applies whichever input method you choose.
All the layers participate
After one fold, the visible paper may cover an area with several layers underneath. The next fold acts on those layers together. An edge can therefore be created by an earlier fold rather than by the outside of the original square. Treat the current paper as the starting point for each new decision.
Imagine folding a square in half and then folding the resulting rectangle in half again. You now have four layers over a smaller footprint. You have not cut anything away. This distinction matters when you encounter a diagonal target: the apparently missing corner is normally tucked over another part of the sheet.
Use feedback to ask a better question
The match display compares the current paper footprint with the target. It is useful feedback, but it does not explain the next move. A fold may temporarily produce a less familiar outline before a later fold completes the target. Read the geometry alongside the number instead of treating every small increase as proof that a plan is correct.
If a fold creates an edge you did not expect, use Undo and examine the previous position. Change just one thing on the next attempt: the crease location or the moving side. Keeping experiments small makes it much easier to discover why a fold worked. Random folds hide that relationship.
Keep the fold goal in perspective
Your first objective is to reach the target. The displayed Fold goal describes a known solution route, not a proof of the fewest possible moves. You can use Undo or Start again while a puzzle is unfinished. Once a completion is accepted, that result stays recorded; take what you learned into a fresh Practice target rather than expecting to reset the completed board.
Hints show the next move when your current folds follow the recorded solution. If you took a different route, use Start again while the puzzle is unfinished to follow the guide. Any hint limits that puzzle to one star, even after a reset. Compare the guidance with your prediction and name the difference: moving side, crease position, or fold order.
Build a small folding routine
For the next puzzle, repeat the same routine: locate the target, identify excess paper, predict one crease, and check its result. Begin with the easier daily puzzle or use Practice for extra examples. Short, deliberate attempts make the board easier to read without turning a quiet puzzle into a speed exercise.
- Check where the target sits on the board.
- Choose which side of a crease should move.
- Predict where one visible corner will land.
- Undo unexpected results and change one decision.
- Carry what you learned into a fresh Practice target.