A little room to think differently.
Crease Game turns a square of paper into a small, satisfying puzzle.
Why paper?
A fold is a wonderfully small decision. Move one edge, and a familiar square becomes something else. Our game is built around that change of perspective: notice a line, try an idea, undo it if you need to, and find the shape.
Play a daily puzzle over a cup of tea, continue an endless run, or practise a diagonal fold at your own pace. There is no account to create and no timer pushing you to finish.
What we build ourselves
The targets come from an original generator that starts with legal fold sequences. The game engine checks those moves and compares your paper silhouette with the target. Our paper graphics, interface, scoring, seeds, and challenge inventory are independent work.
The model treats paper as a flat sheet with no thickness, and folds the entire stack along a straight line. We describe those boundaries openly so you know exactly what the game asks you to do.
A browser-sized notebook
Your anonymous alias and progress are tied to an essential cookie in your current browser. We save game state and results on the server, so a refresh can restore your paper. Clearing cookies or moving to another browser starts a separate identity.
We use limited first-party gameplay events to understand where players get stuck. These events do not contain your answers, full browsing history, exact location, email address, or raw session credential. See Privacy for details.
An independent game
Creasegame.net is not the original Crease by Blame Nick. We are not affiliated with, sponsored by, or endorsed by Blame Nick. We build our own puzzles and code, while learning from familiar paper-puzzle interactions.
If you find a broken fold, an unclear instruction, or an accessibility issue, the Contact page explains how to report it. A clear description of what you expected is especially helpful.